Racing Game Starter Kit Unity Free Download
User Rating ( votes)
Detail this nugget from Unity Shop: Original Link
This is a paid asset, but now you lot can download Racing Project Kit Free.
Racing Project Kit v1.7.iii (Latest version)
Download Now
Racing Project Kit v1.vii.2
Download At present
Racing Projection Kit v1.six.2
Download At present
"If possible, please buy the package to support the developer"
Racing Project Kit by SpinMotionGames
Tested in Unity 2018.i.1f1 and 2019.4.0f1 versions. NOTE: 2017 versions and earlier don't work properly.
Overview:
Save time building up your racing game with this project that includes 3 game modes, greenbacks organization with unlockables, laps & checkpoints, menus, split-screen support and much more than. It is coded in C# and scripts are commented to customize it easily. Also, there's a complete PDF documentation to kickoff to piece of work with it fast and customize to your ain. With more than a year of support, amazing features were added such as Track Creator, Real-Time Positioning System, Mobile Support and much more than.
Principal Features:
-3 Game Modes:
Race Mode: Race against AI opponents. These AI cars volition follow your customizable AI waypoint route.
Time Trial: Set the time limit and crush the clock. The race by default is set up to 2 laps, the first one as a "Warmup" and the second one equally a "Fourth dimension Lap" where you need to trounce the fourth dimension limit.
Score Assault: Collect the Objects in the track to get the requested score and lookout man out to finish the race in time. The Score Objects can be fully customized (points, position, color, and more than) also the Fourth dimension Limit and the Requested Score tin exist changed as well.
V1.five.2 Update: Score Points Target and Time Attack time limit can exist adjusted dynamically from the Unity inspector.
-Cash & Unlockables:
Each Game Fashion gives you a $100 reward that you lot can employ to buy locked 2 cars. This unlockable system tin can exist fully customizable to your needs. The advantage coin you win in the race is saved in the computer retentiveness. The project also includes a scene to reset the histrion savegame for testing purposes.
-Consummate Race Mechanics:
Laps Selector: Select the laps that you want in Race Mode and Divide Screen Style within the game, likewise you can put a minimum and maximum of laps, by default it is 2 and five.
Laps Organization: The circuit includes a Checkpoint and a Finish Line to count the laps, it is used in the 4 game modes and you lot can place information technology in dissimilar sizes or directions.
Different Race Finishes: All the finishes of different game modes are programmed, for example: Stop in 1st Position, Finish 2nd, Ran out of time, Score not reached, and more. Each stop has information technology's ain console with an boosted camera, text and music.
V1.four Update: Real-Time Positioning Arrangement:
This asset has scripted checkpoints that human action as a distance meter. Both, the players and the bot, when they cross each one in sequential order, they obtain a position measure used to make an overall comparison (lap count + cheque count + distance to the last check) and in this way, we obtain the absolute race position in run fourth dimension. Y'all can add together more checkpoints, and this system it's fully documented.
V1.v Update: Track Editor:
Create your rails selecting the track pieces from the side carte and placing information technology in the terrain. So, hit the play push to drive in it. You can also save the track to load it later.
V1.5.3 Update: Now the Runway Editor has sound FX and a back push to keep working on your runway after testing it with the machine.
V1.5.five Update: Multiple salve / load slots to storage your custom tracks have been added.
V1.6 Update: The custom tracks created with the track editor are now playable with AI bots and in split-screen mode.
V1.5 Update: Color Picker:
Now you lot can modify the color of the motorcar with three sliders: HUE color, Saturation, and Effulgence.
-Multiplayer Split up-Screen:
Compete against another person in a divide-screen race. Both players tin select unlike cars, colors and modify the photographic camera. Past default, the controls are made up for two players with the same keyboard, in the input settings of the project y'all tin easily re-assign the controls for thespian 1 or 2.
-UI:
Race positions, laps, lap fourth dimension, score collected, time limit, minimap, pause bill of fare, cease panels, commencement race countdown and additional info it'due south completely showed and worked via Unity UI.
V1.2 Update: Minimap added, works in all game modes and it's fully customizable.
V1.5.4 Update: All-New race UI: Positioning, Laps, Game Modes panels accept been reworked.
-Menus:
5-second splash screen: It is used to show the game proper name or company proper noun, you can easily change the seconds in the script.
Main Menu: Play, Options, Credits, Exit, and it besides shows the coin you have acquired doing the races.
Play Carte du jour: This menu lets y'all select the game mode, the automobile, buy cars and select the track.
V1.3 Update: Play menu has been fully reworked and now the machine model is visible rotating in 3D. Also, there's a lot of new animations and yous can change the color of the car with a brand new color picker.
Credits Carte: Shows your credits with a customizable length of time in seconds and a dorsum button to exit earlier the credits finished.
Reset Player Prefs: This menu it'south just accessible via the inspector and lets yous add money without playing races or delete the saved prefs like coin or bought cars for testing purposes.
Documentation/Client Support:
You can test the asset by downloading this Demo
Also, there are videos in the SpinMotion YouTube channel.
You tin can contact SpinMotion for any kind of question in Twitter by sending a DM or you can send a mail at [email protected]
Additional Features:
-3 Camera Views:
You can modify between 3 different cameras with the "V" key or "C" for actor 2 in split-screen. You can add more than three cameras, modify the position, modify the key activation, it is fully customizable.
-Inaugural UI:
Start your race with the typical 3, ii, one, Become inaugural with Sound FX included. The auto controller is disabled until it hits Become. This inaugural is fully customizable.
-Music Integration:
Available in-race music and a finish race melody.
-Pause Push:
Pause the game with Escape key or clicking the UI push button. The Pause Bill of fare let's you restart the race or get back to the Play Menu.
V1.vi Update: AI Waypoint Simplified
Now the AI Bots road can be easily customizable by moving boxes around the roadtrack and creating new ones, the residuum is automatically washed by the code.
V1.5 Update: Settings Carte du jour:
Change the book of the race music, SFX or the master audio channel and delete the saved data, all from this menu.
-Simple Sky Rotate:
Add more than life to the surround with a moving sky with customizable speed.
Final information:
Cars & some surround models are from racoon media 3D racing avails v2 pack, and track & surroundings models were made by Kenney Assets.
Some Unity Standard Assets components are used in this project as placeholders for auto physics, particles, and more.
Get paid unity asset for free
DOWNLOAD HERE
Posted by: richardshispout.blogspot.com

0 Komentar
Post a Comment